#if UNITY_EDITOR
//-----------------------------------------------------------------------// <copyright file="DefaultDrawerChanges.cs" company="Sirenix IVS"> // Copyright (c) Sirenix IVS. All rights reserved.// </copyright>//-----------------------------------------------------------------------
//namespace Sirenix.OdinInspector.Editor.Examples
//{
//    using UnityEngine;

//    public class DefaultDrawerChanges
//    {
//        [InfoBox("All enums will now have a more feature-rich dropdown that introduces search.")]
//        public KeyCode NormalEnum;
//        public Sirenix.Utilities.AssemblyTypeFlags FlagEnum;

//        [InfoBox("Quaternions now have a more user-friendly drawer with a nifty context menu, that can be customized in the Odin Preferences window.")]
//        public Quaternion Quaternion;

//        [InfoBox("All vector fields are responsive, meaning that labels are removed when the inspector is narrow. This can be disabled in the Odin Preferences window.")]
//        [InfoBox(
//            "Vectors have an extra right-click context menu option to quickly set the vector to common values such as Left, Right, Zero, etc.."
//            + "\nYou can also scale the magnitude of a vector, by dragging on its respective label.")]
//        public Vector3 Vector3;

//        [InfoBox("Bounds and rects are drawn using vector fields, so all of the above functionality works here as well.")]
//        public Bounds Bounds;

//        public Rect Rect;

//        [InfoBox("All object fields now have a small pen icon that when left-clicked opens the object in a new, locked inspector window. You can also do this through the right-click context menu, if the drawing of the object field itself is changed by a custom drawer." +
//            "\n\nRight-clicking the pen-icon instead opens the object in an inline popup that vanishes when deselected, unless it's a GameObject - those always open full windows." +
//            "")]
//        public UnityEngine.Object UnityObject;

//        [Title("Small Facts")]
//        [VerticalGroup(PaddingTop = 10)]
//        [InfoBox("- All properties now have a right-click context menu.\n" +
//                 "- The state of what's expanded or collapsed in the inspector is stored in a cache file and saved across reloads.\n" +
//                 "- You can configure the cache, as well as uncountable other settings and drawer configurations, through Odin's preferences window.")]
//        [Button(ButtonSizes.Large)]
//        private void OpenGeneralDrawerSettings()
//        {
//#if UNITY_EDITOR
//            Sirenix.OdinInspector.Editor.GeneralDrawerConfig.Instance.OpenInEditor();
//#endif
//        }
//    }
//}
#endif